From paper map to digital world.
April 6, 2007
From paper map to digital world., originally uploaded by Red Fly Studio.
We’ve started the block-out process of creating 3-D spaces based on the gameplay maps created by designer Ryan Mattson. Our newbie from the Guildhall, Zach Jaquays, whipped up this space in a couple of days, and I’ve already mapped out the action for each of the 20 events that make up the level.
