Open letter from Infendo
November 27, 2007
Infendo writer Derek pleads his case for Ghostbusters.
I am here to assure you that Red Fly Studio is dedicated to the Nintendo Wii. Mushroom Men is exclusively designed for the Nintendo hardware, so our focus since the studio was born has been on making the best Wii experience possible. We’ve iterated on controls endlessly to find the best balance of traditional control while still taking full advantage of the possibilities offered by the Wii’s unique hardware. Our biggest concern is not how to force motion controls onto a PS2 version of a game but how to squeeze the full-sized Wii game down to fit on the PS2.
That’s not to say that the PS2 will be watered down. We’re using Terminal Reality’s Infernal Engine which has been extensively optimized over the past eight years. Portions of the engine are written directly to the PS2’s hardware, allowing us to push the PS2 in ways no other engine can. That goes a long way toward allowing the Wii version of the game fit on the PS2.
Our product is not a simple down-port of the Xbox 360 and PS3 versions of the game. It’s a unique experience built from the ground up to make full and extensive use of the Wii’s unique and powerful hardware as well as providing unique multiplayer experiences.
There is no doubt in anyone’s mind that holding the Wii remote should feel like you’re holding the proton gun. That is the first thing everyone says when we mention “Ghostbusters” and “Wii” in the same sentence. There are a few other special treats for players who pick up the Wii version that will further immerse them into the game experience due to the Wii’s controller. More will be revealed in the coming months.
Our primary objective as we develop this project is to make you feel like a Ghostbuster when you play our game. The Wii remote and nunchuck allow us to do that in so many ways. So Nintendo fans rejoice! Next year, you will bust some ghosts.
