Tightening up the graphics on level 3
December 11, 2007
Tightening up the graphics on level 3., originally uploaded by Red Fly Studio.
A lot of videogame development doesn’t actually consist of playing a game. It’s mostly building geometry and textures, animating movement states and other stuff that doesn’t really feel like playing games. But there are times when the only way to make sure you’re doing the job right is to just outright play the game and see your hard work in motion on-screen.
