Full-team level review
June 3, 2008
Full-team level review, originally uploaded by Red Fly Studio.
It’s important that everyone be brought in from time to time to see the overall progress of the game. If too many team members work in isolation, details can fall through the cracks. So it’s critical to have the artists see their work implemented and programmers to see their systems function. There’s a risk that if someone buries themselves too deeply in a task, they’ll lose sight of the “big picture.” So we always encourage cross-discipline interactions to ensure that everything goes into the game as anticipated.