Blind testing
July 23, 2008
Blind testing, originally uploaded by Red Fly Studio.
After developing a game for a year and a half, it’s crucial in these final months to put the game into the hands of someone who’s never seen it before. We’ve lived in these environments for so long, we can play through our levels forwards and backwards without paying much attention to them. This makes us a little blind at times to certain flaws that a newbie stumbles upon naturally. Designers learn a lot by watching someone pick up the game for the first time.