Try Mushroom Men. You might like it!
February 25, 2009
New screenshots of Ghostbusters hit the web
February 24, 2009
| Kotaku posted some new screenshots of Ghostbusters for the Wii and DS. Have a look-see. | ![]() |
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Even though the Wii version of Ghostbusters is pretty specifically not high-def, the HDRoom recognizes that the unique control scheme might render the reduced graphical statistic not that big a deal. |
| The Wired Blog highlights the specific details of each image. | ![]() |
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We can always count on GoNintendo to point people to our games. |
Co-Optimus prefers our flavor of Ghostbusters because it features true multiplayer co-op.![]() |
Lots of new Ghostbusters press!
February 19, 2009
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Derrick Sanskrit at 61 Frames Per Second on the Nerve blogs posted a superb write-up of what he saw of Ghostbusters at the New York Comic Con. |
| The article by David Oxford at Kombo.com is a nice companion piece to Derrick’s article. | ![]() |
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Tracey John reports extensively on the NYCC showing of Ghostbusters for MTV Multiplayer. |
Jim “txshurricane” McLaughlin points at the MTV Multiplayer article, specifically showing enthusiasm for the multiplayer aspect of Ghostbusters on the Wii.

GameZombie interview with Chad Barron
February 17, 2009
“A diamond in the rough” – High praise for Mushroom Men
February 17, 2009
Cheap Ass Gamer really liked Mushroom Men
February 16, 2009
More Mushroom Men goodness
February 12, 2009
New Mushroom Men reviews
February 10, 2009
More NYCC coverage of Ghostbusters
February 10, 2009
New York Comic Con Recap
February 9, 2009
Josh Parker, Cinema & Effects Artist at Red Fly Studio, reported back from his adventure to the New York Comic Con where he and James Clarendon demoed the Wii version of Ghostbusters the Videogame for the press and fans.
Trip Recap
Comic Con was absolutely great to go to. I feel extremely fortunate for this opportunity. The day is long and your feet are bleeding inside your shoes by the end of the day, but just getting to see fan’s faces playing the game you’ve helped to create makes it more than worth it.
Friday was press-only for the first half of the day (10am to 1pm), James meeting me at the hotel and the two of us walking west to the Javits convention center there in Manhattan…I think it was around 8 or 9 blocks, but being a noob to New York I liked the chance to look around as we walked along.

Saturday was wide open to the public, and James and I were surprised to find a 400 pound block of ice sculpture showing Slimer above the Atari logo. It turned out to be a smash hit with all of the fans coming by and taking pictures posing with it (or licking it). Slimer’s arm ended up falling off that evening once it thinned down from melting.
Player Reactions
Reactions were extremely positive. The second they did the bowling gesture with the nunchuck to throw the trap out, their faces lit up. Several people thanked Red Fly for making this game, saying how long they’ve waited for something like this to happen: Guys our age and younger, little kids that know the franchise from their parents, moms asking a lot of questions and excited the Wii version was a more viable alternative for their kids to play on. It was great!
Fans!
There were a lot of fans there, more Ghostbusters walking around than any other single franchise there (wel, maybe a tie with Star Wars). I got some pics of everyone that came by dressed up, but I ended up missing a good dozen or so.
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