New York Comic Con Recap
February 9, 2009
Josh Parker, Cinema & Effects Artist at Red Fly Studio, reported back from his adventure to the New York Comic Con where he and James Clarendon demoed the Wii version of Ghostbusters the Videogame for the press and fans.
Trip Recap
Comic Con was absolutely great to go to. I feel extremely fortunate for this opportunity. The day is long and your feet are bleeding inside your shoes by the end of the day, but just getting to see fan’s faces playing the game you’ve helped to create makes it more than worth it.
Friday was press-only for the first half of the day (10am to 1pm), James meeting me at the hotel and the two of us walking west to the Javits convention center there in Manhattan…I think it was around 8 or 9 blocks, but being a noob to New York I liked the chance to look around as we walked along.

Saturday was wide open to the public, and James and I were surprised to find a 400 pound block of ice sculpture showing Slimer above the Atari logo. It turned out to be a smash hit with all of the fans coming by and taking pictures posing with it (or licking it). Slimer’s arm ended up falling off that evening once it thinned down from melting.
Player Reactions
Reactions were extremely positive. The second they did the bowling gesture with the nunchuck to throw the trap out, their faces lit up. Several people thanked Red Fly for making this game, saying how long they’ve waited for something like this to happen: Guys our age and younger, little kids that know the franchise from their parents, moms asking a lot of questions and excited the Wii version was a more viable alternative for their kids to play on. It was great!
Fans!
There were a lot of fans there, more Ghostbusters walking around than any other single franchise there (wel, maybe a tie with Star Wars). I got some pics of everyone that came by dressed up, but I ended up missing a good dozen or so.
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