And the winner is…
August 14, 2008
Pre-order goodness for Mushroom Men
July 28, 2008
A 2008 IGF Showcase winner is us!
July 28, 2008
The organizers of the Independent Games Festival have announced the nine winners of the Austin GDC IGF Showcase, picking the very best examples of ‘local flavor’ in terms of indie games from Austin and the Southern U.S. to be exhibited at the Austin Game Developers Conference from September 15th to 17th.
Some of the top local titles span the gamut from one-man teams through tightly focused console indies, including Texas-honed games such as physics-heavy iPhone puzzler Enigmo, CosMind’s evocative art-game Glum Buster, Red Fly Studios’ Wii/DS quirky Mushroom Men duo, knockabout Guildhall @ SMU student title ToyBox Heroes, and user-generated game website Mockingbird.
Space Squids’ Mushroom Men writing contest
July 22, 2008
Pre-order Mushroom Men from GameStop!
July 22, 2008
Mushroom Men music to be featured on Jam Cruise.
July 18, 2008
Writing Contest on Space Squid
July 2, 2008
IGDA Austin mixer at Creekside Lounge
June 3, 2008
Red Fly Studio participates with the Austin branch of the International Game Developers Association. Mostly, it offers a chance for developers from local studios to meet together and have a good time.

Mike prepares a set. He and Matt from Gl33k will be DJ-ing the event. That’s Kain over there, the ringleader of this little circus.

IGDA Austin mixer at Creekside Lounge, originally uploaded by Red Fly Studio.
It was a great time. A little too dark for my Sidekick, but trust me, it was fun.
IGDA Austin presents: “How to Run Your Company Into the Ground”, originally uploaded by Red Fly Studio.
A tongue-in-cheek presentation about building a successful videogame studio by pointing out how past studios have failed and what can be done to avoid making those same mistakes in the future.
Lead Programmer Kain Shin and Retro Studios’ Aaron Walker led the discussion. Audio guys Matt Piersall and Mike Behrman added their feedback from the audio department.
IGDA Austin meets regularly with members of the hearty Austin gaming development community as well as with those in the public who are interested in video games.




















