Even though our fellow developer Zen implemented Ghostbusters DS, the original design came from us, so we’re proud when people enjoy the handheld experience. ign_ds

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Jared Rea at The Escapist is the first journalist I’ve seen give equal time to all three versions of Ghostbusters, DS, Wii and Xbox360/PS3, as they are all unique in their own ways.

Ghostbusters trailer

December 3, 2008

This trailer features all the high-res graphics from the Xbox360/PS3 version of the game. It’s pretty cool.
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AJ Glasser at Kotaku got his hands on the Wii version of Ghostbusters and recognized that we made it specifically for the Wii. Art, layout, controls: everything about Ghostbusters for the Wii is custom-designed to take maximum advantage of the Wii and target the Wii-owning audience.

… Luckily, Ghostbusters: The Video Game on Wii isn’t a port of the PS3/360 version, so much as a reimagining of the same game from the ground up…

Thanks AJ. We’re glad someone is finally paying attention to that critical detail.

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Kotaku and many other sites are reporting on Atari’s official statement about next summer’s release date for Ghostbusters.

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Take your pick of news sources to read about Atari’s acquisition of the Ghostbusters games.

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Kotaku ran a brief story about Atari executive Phil Harrison discussing their acquisition of the Ghostbusters game.

Ghostbusters is back!

November 6, 2008

Gamasutra reports that Atari has picked up the title from Sierra and will publish the game next year to coincide with the re-release of the original movies.

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GameInformer also has a nice write-up.

Jonathan at movie blog site Row Three plans to pick up a copy of Ghostbusters when it comes out.

One of our favorite Ghostbusters fan sites posted a pretty comprehensive run-down of the Ghostbuster info dump from E3 this year.

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