Crunch food

July 8, 2009

Crunch food, originally uploaded by Red Fly Studio.

Long hours means crunch food. We usually order from a local restaurant via a delivery service. But every once in a while, it’s great to just stack up some pizzas to nourish us into the evening hours.

Cooking fun

July 1, 2009



Cooking fun, originally uploaded by Red Fly Studio.

Everyone is checking out George’s latest level for Cook or Be Cooked. Constructing layers of lasagna in real life can be a little tedious, but thanks to the magic of video games, it’s quite entertaining when done with a Wii Remote and Nunchuck.

We’re still making games, originally uploaded by Red Fly Studio.

With all the great reviews coming out for Ghostbusters, it’s worth mentioning that we’ve got other games in the pipeline, too. For example, we’re fortifying our alpha plan for Cook or Be Cooked. It’s been in production for a year, and we’re at that exciting point where the game can be played through in its entirety. We don’t have a lot of time to upgrade the game from “functional” to “bad-ass”, but we’ve got a great plan to do so.

Nothing to see here

April 13, 2009

I realize that this blog has been almost 100% links to reviews of Mushroom Men and previews of Ghostbusters lately, But since those projects are wrapped up or wrapping up, all of the projects we’re working on these days are as yet unannounced. So I can’t really show those off until the veil of secrecy has been lifted. I just wanted you to know that we’re keeping busy and learning from each title we produce, making each subsequent title a little better than the last.

nothingtoseehere

Solving problems

January 12, 2009

Solving problems, originally uploaded by Red Fly Studio.

The team works great collaboratively. The open environment engenders cross-discipline cooperation and idea-sharing.

New year

January 5, 2009



New year, originally uploaded by Red Fly Studio.

It’s time to ramp back up to full speed after the holidays.

Ghostbusters team meeting

December 11, 2008

Quick Ghostbusters status meeting Dustin tells all

Creative Lead Dustin Dobson reports back to the team after the Atari Live event last week in London. We’ve been very excited about the enthusiasm Atari has shown the Ghostbusters project since they acquired it from Activistion, especially the extra attention they’ve paid to our Wii version.

We’re still working

December 8, 2008

We’re still working, originally uploaded by Red Fly Studio.

There hasn’t been anything posted to the blog lately except articles about Ghostbusters and Mushroom Men, but we’re already hard at work on our future titles.

Studio meeting, originally uploaded by Red Fly Studio.

Exciting times are coming for this studio. Keep watching this space in the coming weeks/months to see what the future holds for Red Fly Studio.

Gl33k’s Matt Piersall shows the programming staff different audio technologies as we evaluate solutions for improved control and capabilities in the soundscape of our games. Audio technology

No rest for the wicked. Even though Mushroom Men is wrapping up, there’s no time to rest. We have several more unannounced games that require our attention and focus now that Mushroom Men is complete.