Testers Eric and Eva sit in to provide their feedback, having played through it all day every day.

Long-time industry vet Mike McShaffry is pitching in during our final months of production to ensure that our final push runs as smoothly as possible.

Mandatory playtime

July 7, 2008

Mandatory playtime, originally uploaded by Red Fly Studio.

Now that all the levels in Mushroom Men are playable in their entirety, we have instituted a “mandatory playtime” during the week in which all developers, regardless of discipline, must play the game for a half hour, preferably a level they haven’t worked on in any capacity. Fresh eyes reveal issues unnoticed by scripters and artists who might be jaded by spending their entire days within their own levels.

One week closer to shipping.

Gamecocks in the office

June 26, 2008

Gamecocks in the office, originally uploaded by Red Fly Studio.

Mushroom Men’s publisher Gamecock is on-site today to check out the progress on the game.

Thanks to all those who participated. Your feedback is improving the quality of Mushroom Men.

Lunchtime gaming

June 19, 2008

Lunchtime gaming, originally uploaded by Red Fly Studio.

A common misconception is that working at a game studio means we play games all day. On the contrary, we generally reserve our playtime for the lunch hour or after work. It’s ironic that making games takes so much time and effort that we rarely have the bandwidth to actually play other games.

Full-team level review, originally uploaded by Red Fly Studio.

It’s important that everyone be brought in from time to time to see the overall progress of the game. If too many team members work in isolation, details can fall through the cracks. So it’s critical to have the artists see their work implemented and programmers to see their systems function. There’s a risk that if someone buries themselves too deeply in a task, they’ll lose sight of the “big picture.” So we always encourage cross-discipline interactions to ensure that everything goes into the game as anticipated.

Another level review

May 29, 2008

Another level review, originally uploaded by Red Fly Studio.

We’re shipping a milestone at the end of this week, so we’re paying a lot of attention to the new levels that are being introduced this month.

On the big screen

Our media room is set up like a living room, so our playtesting experience closely matches how the end user will play the game. Plus, it’s comfy.

Art review

May 27, 2008

Art review, originally uploaded by Red Fly Studio.

Environment Lead Johari Templin and Art Lead Will Kier review an early iteration of a Mushroom Men level with Producer Chad Barron.