The fifth Mushroom Men Developer Diary for Videogamer.com features Gl33k’s front-man Matt Piersall, describing all the nitty gritty details of the unique audioscape for the game.

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IGN ran the article, as well.

The final True Game Headz interview with James Clarendon features one of the later levels in the game.

Today’s post on True Game Headz steps away from showing gameplay footage and instead delves into designer James Clarendon’s head to get a sense for where all this wackiness came from.

The latest episode of True Game Headz’ series of video interviews with James Clarendon is up now. He’d advanced on to the Morel Airship level. In the process, he shows how a second player can pick up a Wii Remote and join in the fun. This sequence also features a retro-themed side-scrolling section of gameplay.

Studio meeting, originally uploaded by Red Fly Studio.

Exciting times are coming for this studio. Keep watching this space in the coming weeks/months to see what the future holds for Red Fly Studio.

Gl33k’s Matt Piersall shows the programming staff different audio technologies as we evaluate solutions for improved control and capabilities in the soundscape of our games. Audio technology

True Game Headz continues to post their series of video interviews with James Clarendon. Today’s video shows some additional powers and a mini-boss fight.

Interactions Design Lead James Clarendon delves deeper into the guts of Mushroom Men, this time focusing on boss fights and other special interactions in the fourth Developer Diary for Videogamer.com

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He also showed Mushroom Men to the guys at True Game Headz. The first entry in what will become a series of live play-throughs focuses on the game’s introduction and tutorial level.

Wiifanboy posted the True Game Headz developer walkthrough video with their own enthusiastic feedback and several links to previous articles that further reinforce the demo James gave.
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Interactions Design Lead James Clarendon delves into some of the core mechanics of gameplay including Camera, hero death and the influences of old-school games on the design of Mushroom Men in the third Developer Diary for Videogamer.com

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No rest for the wicked. Even though Mushroom Men is wrapping up, there’s no time to rest. We have several more unannounced games that require our attention and focus now that Mushroom Men is complete.

Lead Programmer and Combat Designer Kain Shin further details the combat experience in Mushroom Men in the second Developer Diary for Videogamer.com

Oh, and as always, your enthusiasm is noted and appreciated, GoNintendo. :)