We’re still working
December 8, 2008
We’re still working, originally uploaded by Red Fly Studio.
There hasn’t been anything posted to the blog lately except articles about Ghostbusters and Mushroom Men, but we’re already hard at work on our future titles.
Red Fly Studio and Gl33k featured in the Austin Chronicle
November 26, 2008
A new Developer Diary: Audio
November 4, 2008
Final True Game Headz interview with James Clarendon
November 3, 2008
Inside the head of a developer
October 28, 2008
Third episode of True Game Headz playthrough with James
October 27, 2008
| The latest episode of True Game Headz’ series of video interviews with James Clarendon is up now. He’d advanced on to the Morel Airship level. In the process, he shows how a second player can pick up a Wii Remote and join in the fun. This sequence also features a retro-themed side-scrolling section of gameplay. |
The future of Red Fly Studio
October 23, 2008
Studio meeting, originally uploaded by Red Fly Studio.Exciting times are coming for this studio. Keep watching this space in the coming weeks/months to see what the future holds for Red Fly Studio.
| Gl33k’s Matt Piersall shows the programming staff different audio technologies as we evaluate solutions for improved control and capabilities in the soundscape of our games. | ![]() |
Another play-through at True Game Headz
October 23, 2008
James shows off Mushroom Men
October 22, 2008
| Interactions Design Lead James Clarendon delves deeper into the guts of Mushroom Men, this time focusing on boss fights and other special interactions in the fourth Developer Diary for Videogamer.com |
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He also showed Mushroom Men to the guys at True Game Headz. The first entry in what will become a series of live play-throughs focuses on the game’s introduction and tutorial level. |
| Wiifanboy posted the True Game Headz developer walkthrough video with their own enthusiastic feedback and several links to previous articles that further reinforce the demo James gave. |





