True Game Headz continues to post their series of video interviews with James Clarendon. Today’s video shows some additional powers and a mini-boss fight.

Interactions Design Lead James Clarendon delves deeper into the guts of Mushroom Men, this time focusing on boss fights and other special interactions in the fourth Developer Diary for Videogamer.com

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He also showed Mushroom Men to the guys at True Game Headz. The first entry in what will become a series of live play-throughs focuses on the game’s introduction and tutorial level.

Wiifanboy posted the True Game Headz developer walkthrough video with their own enthusiastic feedback and several links to previous articles that further reinforce the demo James gave.
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Interactions Design Lead James Clarendon delves into some of the core mechanics of gameplay including Camera, hero death and the influences of old-school games on the design of Mushroom Men in the third Developer Diary for Videogamer.com

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No rest for the wicked. Even though Mushroom Men is wrapping up, there’s no time to rest. We have several more unannounced games that require our attention and focus now that Mushroom Men is complete.

Lead Programmer and Combat Designer Kain Shin further details the combat experience in Mushroom Men in the second Developer Diary for Videogamer.com

Oh, and as always, your enthusiasm is noted and appreciated, GoNintendo. :)
Lead Programmer and Combat Designer Kain Shin describes the process we went through developing the fighting mechanics for Mushroom Men. As an action platformer, combat plays an important role, and Kain was the driving force behind adding depth and variety to Pax’s battle capabilities.

A year and a half ago, I showed Frank Teran’s original concept art for Mushroom Men to Adam Sessler at the Game Developer’s Conference, and since then he’s been hooked. His enthusiasm for the style and concept of Mushroom Men was evident. Last night, he finally got to play the game, and he talked to Chad Barron about it on X-Play.

Breakin’ on the X-Play set

September 25, 2008

Producer Chad Barron and Gl33k’s main audio guy (pictured, doing a backspin) are at the G4 studios this week to record a segment for an upcoming episode of X-Play.

Red Fly Studio’s biggest fan

September 23, 2008

Red Fly’s biggest fan, originally uploaded by Red Fly Studio.

For the “Awwww!” factor, here’s little Hardison, CEO Dan Borth’s little guy, sporting his Mushroom Men t-shirt.

Nearly finished

August 22, 2008

Nearly finished, originally uploaded by Red Fly Studio.

We’re doing a full playthrough checking gameplay, game flow, art, scripting and audio.